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Oni Possesion
#1
Posted 23 November 2015 - 06:30 PM
#2
Posted 23 November 2015 - 08:43 PM
I'm confident that someone, somewhere, is going to use Oni Possession as their alternate Birthing Pod. It's uncontrollable, but imagine Jund Psuedopod.
Ghostly Hero has an interesting variation of the usual Illusion clause. I don't think it warrants as enough of a downside to justify 4/4 for 1UU, because this effect essentially means shroud unless you're intentionally targeting it to dodge boardwipes.
Spellsword Samurai looks fine. Being unable to burn face checks its potential and ability to close games.
#3
Posted 23 November 2015 - 08:49 PM
Well for the ghost if someone targets it it can't block or attack in the next turn so i think its a pretty good down side for a 4/4 that cost 3 i mean look at siege rhino it could be way worse.
#4
Posted 23 November 2015 - 10:01 PM
Siege Rhino could almost get away with it due to its supposedly tight colour restriction.
While Ghost can be stunned indefinitely with the right cards, it's also nigh-impossible to remove without the right cards. I'd at least dial this up to 2UU for its 4/4 body with its flickering side effect - hyper-efficient creatures isn't exactly blue's schtick, and those that do become hyper-efficient are usually laden with the standard-issue Illusion clause.
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