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#1
FlamJ54

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I am trying to balance both being common and fun. At the common rarity you are not suppose to have "tricky" cards that take alot of thinking and understanding; which i think tend to lead to alot of vanilla cards. So I tried to make a card that was fun and worth playing (cheap and gives creature a benfit) but also has some balance (if you kill the creature you get that advangae).  I didnt think its over powered it; if its a little underwhelming im okay with that. I think this card would be intresting in EDH choosing who gets unbloackable and i think the card would see play at kitchen tables. I dont think it would, however see play at FNM or tourments because it has a big downsize (they kill your creature with one spell and they get one of your cards) it gives them card advanage.

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#2
fortuneandfameinc

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"...some will do to get IT."  Also, as much as it COULD be a common, because of Limited I doubt it would.  This would probably sit at uncommon rarity just to prevent too many of them cluttering up play boards.  Cool card though.  Interesting concept.  Probably WOULD add an equip cost though.  Unblockable is a huge bonus, even with the downside.



#3
FlamJ54

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Thank you for that information. I agree that in limited it would have a higher power level than its intended to have. I thought that in any constructed format it would not be to strong because players would already be running removable. I did not however, consider that in limited, with less removal, it would mostily upside. I think it would have to be forced to uncommon. Would it be better at uncommon, with {1} to equip? Thank you for feedback I apperacate it.



#4
Kalam Mekhar

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I believe this card could work, but I agree it needs an equip cost of 1 or 2 if you want to keep it out of rare. I also see no reason for this card to have a gold frame. It's an artifact. Yeah, the coin is gold, but the card isn't.

 

And the last part should read, "When equipped creature dies, choose an opponent. That player gains control of ~." It doesn't re-enter the battlefield, as it doesn't leave it.

 

All in all, I like it and would be interested in seeing how it played in multiplayer.



#5
FlamJ54

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Thank you Kalam Mekhar, i agree your wording both sounds better and is more logical. The point of it swtching owners when it died allowed for flavor (that you would take the coin out of your enemys hand if you killed them so that now you would have the coin). The reason the card is in a gold frame is because i could not find a artifact frame, or even a colourless frame. So instead of picking one colour over all the other colours to be the frame i thouht put a frame for all the colours (gold). I like the equip cost of 1, however it has some down size and i think 1 allows it to saty fair and stay below the rare rarity: down size being i played two spells (arftictact and creature to equip it to) and you can play one removal spell, killing my one creeature spell (spell for a spell) but also getting my spell (artifact under your control.) I also agree it could be fun in mulitplayer



#6
Kalam Mekhar

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I like the flavor you were going for, but yeah, unfortunately sometimes you can't be as precise as you need to be and still retain the flavor. Look at the suspend mechanic, for example. It's a very grokable idea once you know how it works, but at first glance it's ridiculously complex. Sacrifices must be made to allow for better gameplay.







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