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Some of my more interesting designs, what do you think?

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#1
AOB

AOB

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1) http://www.mtgcardma...&set2=&setname=

 

2) http://www.mtgcardma...&set2=&setname=

 

3) http://forum.mtgcard...&set2=&setname=

 

4) http://forum.mtgcard...&set2=&setname=

 

5) http://forum.mtgcard...&set2=&setname=

 

6) http://forum.mtgcard...&set2=&setname=

 

7) http://forum.mtgcard...&set2=&setname=

 

8) http://forum.mtgcard...&set2=&setname=

 

9) http://forum.mtgcard...&set2=&setname=

 

10) http://forum.mtgcard...&set2=&setname=

 

11) http://forum.mtgcard...&set2=&setname=

 

12) http://forum.mtgcard...&set2=&setname=

 

13) http://forum.mtgcard...&set2=&setname=

 

14) http://forum.mtgcard...&set2=&setname=

 

15) http://forum.mtgcard...&set2=&setname=

 

16) http://forum.mtgcard...&set2=&setname=

 

Thoughts?

(especially on 9) Sludge Elemental)



#2
Raitaki

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+ Aether Orbiter is not that useful (since it also prevents you from casting your own control spells and aura enchantments etc), I suggest making him only 1U.

+ Siege paladin looks a tad strong if he has vigilance, even with the attack every turn limitation. Maybe make him a 2/2 so that he won't plow through most early game non-defenders?

+ Decay Imp looks somewhat too strong in certain decks. Need a higher cost on the tap ability, and/or make it only affect 1 target.

+ Sludge Elemental is too strong. 1B for the ability to put -1/-1 counter on everything is pretty cheap. The 7 toughness also makes sure it'll be able to do that for a long time. It'd say make the CMC higher, and make the untap cost higher and/or nerf the P/T.

+ Summoning Song is kind of too strong, since green can mana ramp a lot. I suggest taking off the draw and make it monogreen.

+ Terra Beacon as is is too strong as sideboard material, since you get to destroy an object that is both a land and a threat for no cost. That ability should at least also require you to sac Terra Beacon as a cost.

+ Titan Horn is almost identical to but weaker than Primeval Titan, so you can afford to make it stronger. Unless you want a Primeval Titan that doesn't wreck Commander.

+ Volcanic Smog's flashback cost is too high, maybe change it to something like "Flashback 3BR. You may sacrifice a Moutain and a Swamp instead of paying the Flashback cost."

+ Vitality Split is a tad too strong when used in combination with things like scavenge and creatures with X in mana cost that comes in with X +1/+1 counters. Maybe make the CMC somewhere like 5-6?






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