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#1
Piers

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One of the Greek myths I was looking forward to in Theros block was the Labrynth but the card WOTC produced is just an unexciting draft role-player which doesn't really capture the flavour that well (IMHO.)

Does anyone else have any ideas for something more interesting to represent the Labrynth.

I thought a land would make most sense and I've been playing around with some ideas about exiling creatures (then getting lost in it) and making/enhancing Minotuars (as one lived in it.)

I think I like making a minotaur rather than buffing existing ones but it should probably only make one. Maybe it could sacrifice to make the Minotaur or it could be a Minotaur mainland?

#2
AOB

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Manland or producing a legendary creature makes sense to me



#3
Guest_SupremeKrenko_*

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I don't like the idea of a labyrinth creating or buffing a minotaur; To be honest I like the way WotC handled it.

Although it is true, that it has not that much in common with the original minotaur-myth.

 

If you want to make another interpretation of the Greek-labyrinth-myth-thingy, 

you should focus more on the essential details of the labyrinth, which is actually not the minotaur itself.

Don't get me wrong here; It is a, or more precisely THE minotaur in the Minoan Labyrinth, but that is not

the defining factor. The minotaur does in no way influence the story, the acting characters, nor the labyrinth itself,

but is just "The Monster". A very influential, interesting monster, I give you that, but in no way necessary.

If you decided to retell the story, you could just give it a birdhead, make it a hydra, a cyclops or a mad superpowered Warrior,

without having to change anything but the backstory of King Minos in some details.

No, the governing influence, the motivation, behind the labyrinth, is not the creature kept in it, but

the man who BUILT it (or ORDERED to built it), which is in this case King Minos.

Just as a quick reminder for those who don't know: It was all about some shit Minos had with Poseidon, when he refused to sacrifice a bull to the latter.

Poseidon was like "Fine, have it like that..." and send some magical bull down to Minos.

Minos' Wife was instantly crushing on the animal and got herself (With some help of Ol'Dadders, PLEASE don't ask about details) impregnated by it.

When she gave birth, the child was the bullheaded Minotaur; Minos did NOT want to keep it and locked it away.

 

He uses the labyrinth to imprison the Minotaur, which is basically an attempt of Poseidon to discipline him for his lack of obedience.

So after all Minos does nothing but keeping a inevitable justice away from himself; He knows he can't escape, but his despair drives him to repeatedly

sacrifice his subjects to guarantee his own safety from his (at least from the gods' perspective) righteous punishment.

 

 

If you really want to make a labyrinth-themed card, that shares total flavor with the origin myth, try to make the

card more about a similar thematic. Believe me: A labyrinth-card that is just about "making a minotaur" WILL be inferior to almost any labyrinth related

card WotC released or will release.

 

How about an artifact, that can exile any card attacking or targeting it's controller for a flat mana cost,

but in exchange requires him or her to sacrifice a number of creatures equal to the number of cards, exiled by it?

Otherwise it had to be sacrificed, allowing the controllers of the exiled cards to put them back onto the battlefield/let them resolve.

 

That'd be ONE possible solution, but I'm excited to see your interpretation of the subject matter.



#4
Gilganas

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http://www.mtgcardma...&set2=&setname=

 

This is what I was thinking



#5
Guest_SupremeKrenko_*

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Problem is, that the Legendary-mechanic requires creatures to have an own name.

That's what Legendary is all about; Marking a creature as a unique character.

If you'd just make it a legendary, you would just deny yourself from playing other creatures with the same name.

Also the five +1/+1 counters seem to be a little bit on the beef jerky-side of things.

I guess two would be sufficient too.



#6
Gilganas

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How about this. The flavor here is that the creature enters the labyrinth, runs the gauntlet (so is unable to interact with the board state while it's doing so), and if it survives it comes out stronger, and with Legendary status.

 

http://www.mtgcardma...&set2=&setname=



#7
Guest_SupremeKrenko_*

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You are missing the point here. You can't just make a creature legendary.

If a player controls two or more legendary permanents of the same name, he has to put all but one of them into the graveyard.

This requires a name; Just look at ANY legendary. "Olivia Voldaren", "Krenko, Mob Boss", "Wort, Boggart-Auntie", "Mirko Vosk, Mind Drinker" -

All of them are characters, not allowed more than one time under the control of a player.

 

How are going to do this, with creatures lacking a name? You can't just take Vampire Nighthawk and make it "legendary",

well, you CAN, but WHY?

There is no connection between the other effects of your card and this shift into a legendary.

It's not even like there is any stacking effect you want a player to have only once.

 

I think you misunderstood Piers' thoughts for something entirely different:

He was thinking about a labyrinth themed card, fitting more to the lore of Greek Mythology than the actual cards of Theros and the upcoming Born of the Gods.

One idea included the creation of Minotaur-Creaturetokens. AOB's argument to make it a legendary-Creaturetoken makes sense, since it keeps the idea of ONE minotaur

(the original labyrinth was NOT filled with hundreds of minotaurs, but only one).

Your concept is good too, but it includes the legendary-transform for no reason.

Also it fits Theros more than Greek Mythology.



#8
Gilganas

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The reasoning behind the legendary transformation is that upon successfully running the labyrinth/gauntlet he gains the prestige that makes him a legend. 



#9
Guest_SupremeKrenko_*

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YES, I understand what you mean, but it does NOT work. Also, what kind of argumentation is this? You run the gauntlet and become a legend?

Leaving the labyrinth with the experience of its challenges is already displayed by the +1/+1 counters and hexproof.

Saying that they are legendaries is like taking taking a creature and making it an instant once it enters the battlefield;

It's just a mess.

 

Also, wut?! "Prestige", do you have any idea about the labyrinth? Other than the very short version I gave previously?

Not that you have to stick with Greek Mythology, but I can remember a time when this discussion was about how to portray

source material, not playing Pinball with the rules.






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