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My new Giant land cards

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#1
The Macerator

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Hey, I have been working on some new cards called giant lands. Tell me if there good, bad, OP, or anything. Sorry if the cards are Giant, im still a noob at this. :)

 

 

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Attached File  Jungle.php.jpeg   163.53KB   0 downloadsAttached File  Ocean.php.jpeg   146.49KB   0 downloads

Attached File  Peak.php.jpeg   178.75KB   0 downloads



#2
Guest_Exmortis_*

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No. Just no.

 

1) The syntax here is ridiculous. "Instead of just adding 1 mana" is Unglued-material.

2) There is no reason to give them new land types. I guess that you were going for something like an upgrade-scaling (peak > mountain, jungle > forest etc) but it has no purpose; Cards referring to mountains won't react to peaks and you'd have to make future cards like " target mountain or peak" which is just unnecessary.

3) The whole idea of a land giving five mana is just... WEIRD. Not to mention it's imbalanced, even if you make the lands are legendary. You'd be able to go for a turn one Deus of calamity! Show me ONE player who could protect himself against something like this from turn 1 on!

 

Here are some alternatives:

- Reduce the given mana to {3}

- Add some drawback, like it has to enter the battlefield tapped, you have to control a land that shares a type with it, or maybe you have to sacrifice it if you don't control any permanents of it's color etc

Maybe even go back to the champion-mechanic (like, "Champion a mountain" for the Giant Peak?)

-Give the cards their respective landtype



#3
Dawson

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No. Just no.
 
1) The syntax here is ridiculous. "Instead of just adding 1 mana" is Unglued-material.
2) There is no reason to give them new land types. I guess that you were going for something like an upgrade-scaling (peak > mountain, jungle > forest etc) but it has no purpose; Cards referring to mountains won't react to peaks and you'd have to make future cards like " target mountain or peak" which is just unnecessary.
3) The whole idea of a land giving five mana is just... WEIRD. Not to mention it's imbalanced, even if you make the lands are legendary. You'd be able to go for a turn one Deus of calamity! Show me ONE player who could protect himself against something like this from turn 1 on!
This is awesome
 
Here are some alternatives:
- Reduce the given mana to {3}
- Add some drawback, like it has to enter the battlefield tapped, you have to control a land that shares a type with it, or maybe you have to sacrifice it if you don't control any permanents of it's color etc
Maybe even go back to the champion-mechanic (like, "Champion a mountain" for the Giant Peak?)
-Give the cards their respective landtype



#4
Guest_Exmortis_*

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Well.. I feel honored that you took the time to quote my entire post, but WHY?

WAAAIT a minute! HOW did this "This is awesome" get into there?!



#5
The Macerator

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Thx, ill make sure to change it.



#6
monarch111

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very, very op sir, i have to say that adding five manna is a little over kill. With somthing like that i could bring out all of my slivers and win the game fourth turn. Cool, but Very, Very OP






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