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Doom Serious Sam Computer video game

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#1
Kalinus

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Here are some of the cards of what will become a deck or many decks.

I want to do the following FPS games.

 

Doom, Serious Sam, Quake, Duke Nukem, Halo, Wolfenstein, Heretic/Hexen, Half-Life

 

Maybe these too

 

Shadow Warrior, Postal, Rise of the Triad, Blake Stone, Corridor 7, Blood.

 

I make mods for Doom it is my main hobby :P

 

Edit: Doom Marine is not the main character just a normal marine

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#2
Guest_Exmortis_*

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The commentary you give on the cards (called flavor-text btw) is usually set italic; Put it in [ ] to do so.

Just some general rule and/or syntax-related corrections:

 

1) There is no need to give the Doom Marines ability a keyword-name. Also the ability itself is just odd. Other than that it is Toughness, rather than Defense, MtG-cards usually don't write them out. Instead they are displayed by a simple "+x/+x"-thing, where x is the change to the creatures stats. Additionally, you can not just switch between applying bonuses. But since you want to simulate a close-combat-frenzy that doesn't affect its ranged-attack, why don't you add a drawback against the only creatures it needs to fight witch reach? Or have it lose its reach ability? Its kind of tricky to pull off this mechanic; All my solutions end of up with weird syntax with like three instances of "until end of turn" in one sentence.

Just make it "{3}: Doom Marine gets +2/-1 and loses Reach until end of turn."

 

2) Sam's ability would be written out as "Serious Sam enters the battlefield with X +1/+1 counters on it, where X is equal to a third of the total number of creatures on the battlefield"

 

3) Your card frames are kind of chaotic. Just remember: A card always has the same framecolor as the color of its colored manasymbols.

With more than one sort of mana in its cost, the frame is golden.

 

4) The "basic" prefix is unnecessary/not used on creatures. The only thing basic are Basic Lands.

 

5) To guarantee versatile usability of your cards, especially in combination with existing cards/custom cards that follow close to original cards, try to emulate the same creature-type rules.

In this case, write Zombie, instead of Undead, and Human Soldier, instead of just Human.

 

6) What's with the Reach? Other than the fact that Reach is almost exclusive to the color green, it is a blocking mechanic, that is also considered on the weaker ranks of MtG-mechanics.

 

 

That's all. Well, close to all.

One question: Why did you post this in unglued?



#3
Prestigious Dolphin

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I think he gave them reach because they have guns and those guns can be used to shoot down the stuff in the air.

Also, Serious Sam should be green, because giving creatures +1/+1 counters is Green's job. Color pie bro.



#4
Guest_Exmortis_*

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I can't really agree there. Although this kind of ability actually feels green, only blue blue is the color that (at least alone; Simic, you know) distances itself from +1/+1 counters.

And giving them reach is not only way to portray guns. You can give them First Strike, Can't be blocked, even Deathtouch. Reach doesn't even make any difference in most combats.



#5
Kalinus

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The commentary you give on the cards (called flavor-text btw) is usually set italic; Put it in [ ] to do so.

Just some general rule and/or syntax-related corrections:

 

1) There is no need to give the Doom Marines ability a keyword-name. Also the ability itself is just odd. Other than that it is Toughness, rather than Defense, MtG-cards usually don't write them out. Instead they are displayed by a simple "+x/+x"-thing, where x is the change to the creatures stats. Additionally, you can not just switch between applying bonuses. But since you want to simulate a close-combat-frenzy that doesn't affect its ranged-attack, why don't you add a drawback against the only creatures it needs to fight witch reach? Or have it lose its reach ability? Its kind of tricky to pull off this mechanic; All my solutions end of up with weird syntax with like three instances of "until end of turn" in one sentence.

Just make it "{3}: Doom Marine gets +2/-1 and loses Reach until end of turn."

 

2) Sam's ability would be written out as "Serious Sam enters the battlefield with X +1/+1 counters on it, where X is equal to a third of the total number of creatures on the battlefield"

 

3) Your card frames are kind of chaotic. Just remember: A card always has the same framecolor as the color of its colored manasymbols.

With more than one sort of mana in its cost, the frame is golden.

 

4) The "basic" prefix is unnecessary/not used on creatures. The only thing basic are Basic Lands.

 

5) To guarantee versatile usability of your cards, especially in combination with existing cards/custom cards that follow close to original cards, try to emulate the same creature-type rules.

In this case, write Zombie, instead of Undead, and Human Soldier, instead of just Human.

 

6) What's with the Reach? Other than the fact that Reach is almost exclusive to the color green, it is a blocking mechanic, that is also considered on the weaker ranks of MtG-mechanics.

 

 

That's all. Well, close to all.

One question: Why did you post this in unglued?

 

1) He loses reach because in doom beserk only applies to attacking with his fists. Also I'll fix the +x/-x

 

2) Sam's ability is supposed to go up as more creatures enter the field due to his sheer joy of fing stuff up lol. Though I know "gasp" math is involved :P

 

3,4, & 5) I will fix them thank you as well as the flavor text I couldn't remember if it was just quotes or not.

 

Also if these are not unglued where should I put them I'm new to the alternate magic cards if you can't tell lol.



#6
Guest_Exmortis_*

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R&D is the place for cards that aim for a realistic and balanced gamefeel.

 

Also, if you want Sam's ability to work like this, add "Whenever a creature enters the battlefield, put a +1/+1 counter on Serious Sam".






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