Hello - I bring some of my most recent creations to into the light, many more to come. At first it'll be mostly (if not only) cards for a battalion deck I'm building for casual play with my buddies, but later on I'll probably throw in some random creations.
While most people like creating key-cards or simply big powerful cards with strong effects, I tend to indulge in creating full, or almost full (some magic cards are too good to not use, even in a custom dekc!) custom magic decks.
I hope you'll enjoy! Any criticism is welcome and sorely wanted, as I'm looking to have cards as balanced as possible.
Cheers.
The Angelic Vanguard - Troubled about the mana cost, meant as a decent card for card drawing and an incentive to be aggressive with your resources.
The Magnate Bodyguard - Meant as a cheap card playing on the synergy of the white/red in order to easily activate the existing battalion bonuses, as well as providing some early game pressure through pseudo-spot removal.
The Dwarven Lockpicker - Supposed to serve the purpose of a strong early card with some resilience to early removal, in order to activate battalion bonuses, while still having some counterplay if it is attempted to be used "too early" in order to attempt to use the huge power of a 1 cost 3 power card.
If there is one thing I love in magic, it's cheap legendaries that feel great to place and have a use later on in the fight as well - this is one of my incarnations of such a card. Resilient and meant for aggression. (with token in a spoiler inside the spoiler)