Jump to content

Photo

Knight of Aeons

- - - - -

  • Please log in to reply
9 replies to this topic

#1
Commandant

Commandant

    Common

  • Members
  • Pip
  • 86 posts

Originally supposed to be named "War", and it would have been an Incarnation, yet the ability would not fit. (I couldn't find art which was fitting for either an Incarnation or a Spirit Avatar either, and if it was the latter, it would need to be 3-coloured to differentiate it from the original cycle). Human Knight fits the art, but doesn't quite capture what I had in mind.

 

Red and white are both colours which allow for individuals to devote themselves to a greater cause (black too, at times, but at its core, this concept isn't as evident); red from passion, and white from ethical/moral obligation. Together, the two philosophies as one most strongly conveys religious/ideological zeal (combining the aspects of morality and impulse), with the aspects of chaos and order mostly cancelling themselves out, unless the colours are not equally represented.

 

Mechanically, with proper regard towards flavour, R/W can encompass much more than combat abilities, as they have thus far been iconically represented.

 

 

 

Unlike Panglacial Wurm, the card text doesn't need to specify "search". Scrying, searching, being revealed from the top of the library, or any other condition which allows you to look at the card in your library would allow also for you to cast it from your library.

 

Double red and lack of protection from red is for balancing reasons.

 

c0U2TRK.jpg


  • Aztegio likes this

#2
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

its me or you make a little mistake in the effect ?

 

(while you're looking at knight of Aeons) was supposed to mean (when you search in your library you may pay 4 and put knight of aeon onto the battlefield with haste) or its a part of a set that you will show soon?



#3
Commandant

Commandant

    Common

  • Members
  • Pip
  • 86 posts
Unlike Panglacial Wurm, the card text doesn't need to specify "search". Scrying, searching, being revealed from the top of the library, or any other condition which allows you to look at the card in your library would allow also for you to cast it from your library.


#4
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

oHH i missread the looking i tough it was just another term for search my bad.



#5
chaoscal

chaoscal

    Uncommon

  • Members
  • PipPip
  • 307 posts
  • Locationmanchester

Its a good card with a nice feel and based on your commentary I'm glad to meet a person who understands the magic colour pie well the card has a few out of colour things such as red and white not generally using search based mechanics and not being general advocates of creature tutoring. Seems to advocate a naya play style to match the searching of green with red-white but the actual card is fine. Would be better as a 3/1 as this fits reds focus on power and flavourfully matches the dual-red by giving a red power toughness as it already has two primarily white abilities first strike, which is sometimes red and protection from white which is more white than red.  the 3/1 also adds synergy to the first strike protection combo. overall these changes are only ideas as the card itself is very strong and very well made though not to broken to be overpowered, good job commandant 



#6
Commandant

Commandant

    Common

  • Members
  • Pip
  • 86 posts

Its a good card with a nice feel and based on your commentary I'm glad to meet a person who understands the magic colour pie well the card has a few out of colour things such as red and white not generally using search based mechanics and not being general advocates of creature tutoring. Seems to advocate a naya play style to match the searching of green with red-white but the actual card is fine. Would be better as a 3/1 as this fits reds focus on power and flavourfully matches the dual-red by giving a red power toughness as it already has two primarily white abilities first strike, which is sometimes red and protection from white which is more white than red.  the 3/1 also adds synergy to the first strike protection combo. overall these changes are only ideas as the card itself is very strong and very well made though not to broken to be overpowered, good job commandant 

The main ability is supposed to represent red, while first strike and protection from white are both white mechanics that also happen to reference Blood Knight (which was a part of Planar Chaos, but shifting mechanics to different colours is also the theme here). With the recent examples of red being given the ability to "draw" and to immediately cast a spell with M14 Chandra and Prophetic Flamespeaker, I think that the ability to cast a creature from your library while you're looking through it would fit red. The justification for that ability appearing on those two cards was that red allows for instant gratification and short-term gain (those spells must be cast that turn). In terms of consistency with previous mechanics, I think red can branch into some very limited library manipulation.

 

Flavourwise, red is the colour of impulse. This card works in both this concept and what I've explained in the first post. It works differently for the creature and the planeswalker; the knight comes to your aid because it is duty-bound to perpetuate war throughout the Multiverse, and you are able to summon it even by very vaguely recalling the spell (looking through the library), because the summoning spell itself is not a strict formula. It is part intuition, and rather than needing to remember it well enough to be able to store the instructions for casting it in your short-term memory (your hand), you need only the requisite mana and the right state of mind. If a planeswalker is seeking revenge (seemingly the defining characteristic of the WBR combination), for example, then that desire may be made solid by mana into the shaping of a Knight of Aeons from the Aether. The spell isn't cast by a series of precise movements, words, or geometric diagrams, but it is the desire for vengeance made real, so to speak.

 

I often think too deeply into these things, and I realize that I should focus more on the mechanics, as there is not enough space on a card to fit a long enough piece of flavour text to make it all clear.



#7
FlappyFlannel

FlappyFlannel

    Common

  • Members
  • Pip
  • 5 posts
  • LocationNew Zealand

I think that would be much better, myself.

Attached Files



#8
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

I think you missed the point, the card up there can be cast while your looking at it in your library for 4 land and it gain haste in the process, your card make it gain haste when the card is cas from your library and i dont realy know why the blue mana symbol is in the cost.

 

Sorry fo being honest but im not realy sure this card a beter version but that your oppinion and i respect it.



#9
Aztegio

Aztegio

    Uncommon

  • Members
  • PipPip
  • 197 posts
  • LocationDenmark

I like that effect, make it so if a effect makes you seach your library you may cast it for a cost, that be so fun to play like Green splashed Boros and then just ramp and shot em out of the deck full on aggro style :D

 

But i think haste is to much then you just turning them into Tutor Lighining Bolts!

 

Regards Aztegio.



#10
chaoscal

chaoscal

    Uncommon

  • Members
  • PipPip
  • 307 posts
  • Locationmanchester

The main ability is supposed to represent red, while first strike and protection from white are both white mechanics that also happen to reference Blood Knight (which was a part of Planar Chaos, but shifting mechanics to different colours is also the theme here). With the recent examples of red being given the ability to "draw" and to immediately cast a spell with M14 Chandra and Prophetic Flamespeaker, I think that the ability to cast a creature from your library while you're looking through it would fit red. The justification for that ability appearing on those two cards was that red allows for instant gratification and short-term gain (those spells must be cast that turn). In terms of consistency with previous mechanics, I think red can branch into some very limited library manipulation.

 

Flavourwise, red is the colour of impulse. This card works in both this concept and what I've explained in the first post. It works differently for the creature and the planeswalker; the knight comes to your aid because it is duty-bound to perpetuate war throughout the Multiverse, and you are able to summon it even by very vaguely recalling the spell (looking through the library), because the summoning spell itself is not a strict formula. It is part intuition, and rather than needing to remember it well enough to be able to store the instructions for casting it in your short-term memory (your hand), you need only the requisite mana and the right state of mind. If a planeswalker is seeking revenge (seemingly the defining characteristic of the WBR combination), for example, then that desire may be made solid by mana into the shaping of a Knight of Aeons from the Aether. The spell isn't cast by a series of precise movements, words, or geometric diagrams, but it is the desire for vengeance made real, so to speak.

 

I often think too deeply into these things, and I realize that I should focus more on the mechanics, as there is not enough space on a card to fit a long enough piece of flavour text to make it all clear.

It is good to think deeply into card design it often brings forth the best cards by thinking into the flavour and asking yourself why the card is as it is. I agree that red is the colour of impulse and I wasn't suggesting the ability itself was wrong rather the searching for it the card itself is and amazing glimpse into a different aspect of red white that doesn't fit the standard goals but who's sole focus on their position on the colour pie. dont ever question thinking deeply into cards and instead focus on mechanics. I would rather have a card that felt right rather than one that had good mechanics I aways take time to think of the flavour of the cards I make before applying the mechanics to fit the flavour overall great idea and glad that you could defend it with actual flavour/colour reasons rather than oh its a good idea i don't know why but im not changing it. Critisism is good and so is being able to defend your ideas against the criticism overall i accept your card wholly after reading your defence GJ and keep making good cards






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


MTG Card Maker is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. MTG Card Maker may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. MTG Card Maker © 2013