hello im looking for input and additions for my set hunt for forgotten magic so i'll lay out the story
five color factions
WB - gravebearers
GB - feran (fera is village name, hunters)
fix!: UG - islander / archeologists (they are green blue not black blue my mistake / plan is to return old green and blue abilities and spells/ uncovered lab is from urza and his time while studying spells ant artifacts from before him <some survive and six will be spells that are game changing for the dragon line.)
RU - dragonbearer (monks that study dragon spells)
RW - holy knights (royal city, archbishop is king)
knights and gravebearers always scuffle while trying to remove one another. feran village is always within the deep woods that cover 2/3 of the continent as the islanders are on smaller lands with some covered in woods. one island holds the grand library with its cult of archeologists that scourer the world in search of old spells and artifacts. the dragonbearers are monks that seek a power that can keep a peace they believe the dragons hold. trouble stirred when the archeologists found an old lab on a large wooded island. the intrigue began when they noticed that the lab was of a foreign world and with their best translations they called it the urden lab from its lost owner. this caught the attention of some of the gravebearer members and they sought its powers. some notes that where translated said that six artifacts and spells where to powerful for any one mage so he enlisted the protection of the dragons for these items so the race to the six dragons are on.
hope to see some good spells that can be used with this and comments are always considered.