Jump to content

Seers/Oracles

Fateseal Scry Seer Oracle

  • Please log in to reply
No replies to this topic

#1
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
An idea a friend of mine had for a deck of custom cards that I decided to try my hand at too. It relies on knowing what cards are next and, at the moment, uses Fateseal and Scy.

Attached File  image.jpg   68.19KB   1 downloadsAttached File  image.jpg   78.52KB   0 downloadsAttached File  image.jpg   73.95KB   0 downloads

#2
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

First of all welcome here (i don't know if you're new but its the first time i see you posting cards).

 

For the first card it seem really more blue than white since blue is more that kind of color that control draw. For the second card again i think its more red/blue than white/red for the exact reason and the last one super duper overcosted you might wanna consider droping its cost by 1 or two and put some colorless mana to it and it seem more blue/white.

 

The best tip i can give to you is to try to work on the wording a little bit and a better knowledge of the color effect (theirs a precise name for it but i dont remember)

 

And for the idea its great keep working on it it has potential!

 

PS: Try to use MSE (Magic Set Editor it will help you alot) here link: http://magicsetedito...t/download.html



#3
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
I'm not sure I can see a card called Firestarter being Blue, but I'll think on it. Likewise, Lifewing's ability is sometimes incredible worth it(11 life in some cases for 3 mana and you got to see what's coming in your opponents draws?). Though if I could get a colorless card I'd change them all.

Attached Files



#4
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

O bo boy This dragon is a power house for 5 mana a 4/4 flying, hexproof  is already fair, you may pay 1 to scry 4 (or higher) damn that good, but control your opponent draw for the rest of the game as much as you want is just insane. Leme tell you if you want to lose all of your friend play with this dude.

 

More seriously tough this card is a nice improvement but the cost are way too low for what they do you probably want to work with that, but in all honesty nice improvement from the others gj!



#5
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
I based it loosely around Hypersonic Dragon something that's a target any time I play it, for the abilities and cost.

Would the Scry and Fateseal abilities be better costing 2 and 3, respectively, or 3 and 4?

And thank you.

#6
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
With some useful advice from Sertar, I've changed the four cards I've made so far. Hopefully the abilities are easier to use and understand.

Attached File  image.jpg   89.8KB   0 downloadsAttached File  image.jpg   89.24KB   0 downloadsAttached File  image.jpg   73.79KB   0 downloadsAttached File  image.jpg   75.46KB   0 downloads

#7
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

For the first and the third one gj i could see these card being made i really like them nice job!

 

The second one is okay but you made the wording a little bit complicated (don't worry i still made mistake about that ;p) but your effect is kinda tricky to write maybe go to this site and search for card that are similar to help with the wording: http://magiccards.info/

 

And the dragon maybe making him shroud would be a good way to nerf him a little and reducing the fatesteal power because paying 4 mana to denied a top deck that your opponent have is okay or you can make him tap for it that would be funny if you take the ojutai effect http://magiccards.info/dtk/en/219.html



#8
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
See, I'm not sure he needs nerfed all that much. He's strong, yes, but there are other cards that make him almost laughable.

What wording do you suggest for Firecrazed? I'd like the ability to stay pretty much the same. Fateseal, show your opponent the creatures, deal damage,

#9
Lolilord

Lolilord

    Uncommon

  • Members
  • PipPip
  • 246 posts
  • LocationU.S.A

Lovely conversation going on, and yes the second batch of cards is a drastic improvement- good job on that, and nice advice Sertar. 

 

As for more development... well here I go. 

 

Card Grammar

 

Forgive me if I seem a bit harsh here, but just remember I'm not criticizing you- I make these mistakes from time to time too. Just listen for a bit, and then if anything insults or confuses you, just tell me, and I'll explain myself. 

 

Astrologer's Apprentice: Drop the "[ ]" marks on your X's, those are not mana costs, those are just quantities, and thus do not need to be mana symbols. 

 

Firecrazed Seer: There's a weird part where this says: "that you looked at you", I would delete the "at you", as for the ability, you did word it right this last time, but the first X in the card should be before the Red mana symbol, and the second and third X's should not be mana symbols. 

 

Angelic Seer: Don't spell out the word "two" when talking about quantity of life gained. 

 

High Seer Jabrasku: Don't make the quantities of how much you scry or fateseal mana costs. in the second activated ability, put colorless mana before colored mana in the cost of the ability. 

 

Power Balance

 

High Seer Jabrasku: Right now this guy is a major powerhouse for control decks, and can scry and fateseal ridiculous amounts. I would set the first ability of mana cost to [1][U][W] and the cost of the second ability to [3][W][U][U], and change the scry value to 2, and change the fateseal to 3. 

 

But with all these notes, I could be wrong, so honestly do what you want to do with the set, as it is yours, and you have done a wonderful job so far.



#10
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

I couldnt have said more to help thank you lolilord!



#11
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
And with that advice(the grammar part especially!) we have these Seers!

Attached File  image.jpg   89.9KB   0 downloadsAttached File  image.jpg   93.75KB   0 downloadsAttached File  image.jpg   73.71KB   0 downloadsAttached File  image.jpg   76.46KB   0 downloads

#12
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

10/10 nice improvement mate.



#13
Lolilord

Lolilord

    Uncommon

  • Members
  • PipPip
  • 246 posts
  • LocationU.S.A

Nice!... just one question: Why is the apprentice a 4/4 now?



#14
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
Because since the card saving feature seems to be gone, I had to redo everything and I made him after Jabrasku. He should be 1/2

#15
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
Now that I've worked on the creatures a bit, I decided to try out spells. Here's a spell that's BROKEN with scry.

Attached File  image.jpg   81.57KB   0 downloads
  • Lolilord likes this

#16
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

i think it should be worded like this : At the beginning of your untap step, choose a card type between creature, artifact or enchantment then look at the top card of your library if its your chosen type you may play it without paying its mana cost otherwise put it into its owner graveyard. Creature that come into play by this effect gain haste.

 

At the beginning of each opponent untap step return each card you control that was put on the battlefield by this effect to the bottom of its owner library in any order.

 

othewise i find this card fun this cost for what it does is legitimate (but haste is a mostly red mechanics and your card seem more blue and red than black and blue) but still nice work!



#17
Gensokian

Gensokian

    Common

  • Members
  • Pip
  • 0 posts

I'm the friend that Dragonborn was talking about, the guy who thought of the concept. I'm throwing in my own cards that I've made with some collaboration with Dragonborn. I'm not as well-versed in card text like he is yet, so I'm sure I butchered some stuff, but the basic idea should be there. I'll also say that I intended the Oracles to have members of all five colors, with some mixed in to symbolize the theme of those mixtures to the best of my ability. These are what I've made so far.

 

Attached File  Oracle Initiate of Aggression.jpg   225.33KB   0 downloadsAttached File  Oracle Initiate of Nature.jpg   191.3KB   0 downloadsAttached File  Oracle of Domination.jpg   190.51KB   0 downloadsAttached File  Oracle of Insight 2.jpg   221.11KB   0 downloadsAttached File  Oracle of Unlife.jpg   199.44KB   0 downloadsAttached File  Oracle of War.jpg   191.45KB   0 downloads



#18
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

Welcome Gensokian glad to see more people joining the custom card train but now lets talk about your cards

 

1 and 2- the red one is okay but when i see what does the green one the red just seem so much less powerful maybe making him  give +1/+1 and haste until the end of the turn would be fun or making him a 2/1 because it fit more the color

 

3- the mana cost for this one is way too much considering he cost 3 different color you can stop  at 5 at it will be balanced trust me  this is what mtg give us now for 5 mana http://magiccards.info/ths/en/208.html  http://magiccards.info/ktk/en/206.html   http://magiccards.info/ths/en/172.html

 

4- the costing of this card is again too high 4 mana would be enough 2W/U and for the effect some wording mistake on the graveyard part example: reveal one card put it into your hand and put the rest into your graveyard

 

5- I know that orzhov exist but this card seem mono black to me and for its cost you should remove the exiling part of the effect to make some space it will be more fun to read and simple to use.

 

6- this card is okay but the trample look weird i think Blue/Red and you you sry or fatesteal your creature gain +1/+1 and can only be blocked by two or more creature.

 

Overall Nice job with these card for your first try its nice to see that some people try to make fatesteal a thing (i love this ability) i can't wait to see your next post Good work boi!



#19
Guest_Dragonborn Duelist_*

Guest_Dragonborn Duelist_*
  • Guests
Adding Fateseal was my idea. I was looking at Keywords and saw it. It's too bad only three cards actually use it. :(

#20
Sertar

Sertar

    Uncommon

  • Members
  • PipPip
  • 387 posts

I know but i think its because the key word would be broken if used constantly







Also tagged with one or more of these keywords: Fateseal, Scry, Seer, Oracle

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


MTG Card Maker is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. MTG Card Maker may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. MTG Card Maker © 2013