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Epoch Gorger

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#1
Commandant

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W37OtpY.png

 

Outside the game = from the sideboard, or elsewhere, if it's a casual game.

 

I would probably have named it "Emrakul's _______", but It that Betrays has set the precedent for an Eldrazi not being named after one of the Three.

 

The concept here is that this thing exists outside of the normal flow of (the many-worlds interpretation of) time. It enters alternate timelines by eating through them, and its physical form fills the gaps it consumes as it still exists in that timeline. When it leaves, the hole tears apart the connection between the past and future of that line, destroying it and collapsing the entire wavefunction at that one point. Where previously an event in time might have produced many different results, those that have felt the influence of the Gorger can only yield one inevitable fate (the one in which you, the observer survives rather than the versions that were erased with all of the alternate lines).



#2
Marvel Kid

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I think that effect is good, but I can say it for sure that no one loves that mutch 13 mana creature. Cause you have to wait for atleast 13 turns for it to be used. Even tho his stats are strong and he is almost indestructable, your opponent can crush you hard, until you summon this beefy. Nothing personal on all of this.



#3
Lolilord

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I think that effect is good, but I can say it for sure that no one loves that mutch 13 mana creature. 

 

Actually in both modern and legacy reaching 13 mana is much easier than turn 13, its called ultron. You mana ramp at such an insane pace that 13 mana should becomes available around turn 5. Also, the fact that you can ALWAYS cast him means that you can bank on having him, even if the rest of your deck is control and ramp. 

 

As for the card... Nice job man! It's got flavor (and I mean... A LOT... of flavor) and its got a whole lot of interesting play mechanics, although the out of game casting could get crazy just because of how reliable he is. 



#4
Marvel Kid

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Didn't know it is posibble to do such a thing, excuse me for being new to MtG, and still trying to catch on. If that is the case that you can go for that number of mana in 5 turns, than this beast can go MAD.



#5
Commandant

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Actually in both modern and legacy reaching 13 mana is much easier than turn 13, its called ultron. You mana ramp at such an insane pace that 13 mana should becomes available around turn 5. Also, the fact that you can ALWAYS cast him means that you can bank on having him, even if the rest of your deck is control and ramp. 

 

As for the card... Nice job man! It's got flavor (and I mean... A LOT... of flavor) and its got a whole lot of interesting play mechanics, although the out of game casting could get crazy just because of how reliable he is. 

Having learnt that annihilator won't be returning in the future, and considering the overall aesthetic of the text box, removing it seems to be the right choice for this card.

 

I suppose now it's a pure combo card, and the risk that comes with casting it from the sideboard doesn't make it the only viable choice of creature in a ramping deck.



#6
Commandant

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Also had one error with the templating. I somehow managed to forget that the term "active player" has been used in the oracle text of some cards.



#7
Sertar

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Honestly i could really see magic print this card in a new future sight deck great job on this one!






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