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WarCraft Raids: Ice Crown Citadel

WarCraft The Lich King ICC Ice Crown Northrend Azeroth

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#1
Deathdwarf

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I have been working a lot on WarCraft based cards, thinking of new mechanics and such, and I figured out to make something similar to the WoWTCG's raids.

So, to start this off, very interested players can read through the rule book:

 

Spoiler

 

The others could just enjoy those cards.

There seem to be errors with updating my cards (color errors :/)

Questions? Read the rulebook first, please.

 

If you might ask "WTF is up with that Set Icon?" I worked with MSE and tried to rebuild Frostmourne, an important weapon from the warcraft universe (and the weapon of the final boss of ICC). It turned out not too bad, but also not too good.

 

LordMarrowgar.jpgLadyDeathwhisper.jpgDeathbringerSaurfang.jpg

 

Festergut.jpgRotface.jpgProfessorPutricide.jpg


"War is deception, a game best played... from the Shadows."

 


#2
Deathdwarf

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Second part (FUCK UPLOAD LIMITS)

 

BloodPrinceCouncil.jpgBloodQueenLanathel.jpgValithriaDreamwalker.jpg

 

Sindragosa.jpgTheLichKing.jpg

 

 

Valithria Rule Text (106 Words, and that is the short version):

 

Spoiler

"War is deception, a game best played... from the Shadows."

 


#3
Deathdwarf

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Sooo... feedback? ;)


"War is deception, a game best played... from the Shadows."

 


#4
Guest_SupremeKrenko_*

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It's kind of... confusing. Someday I'll take my time and actually read the rules.



#5
Deathdwarf

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Okay ;) Take your time. :D

Lets just put it that way: Once one boss dies, the next one comes into play. The more players fight the Dungeon Master, the stronger the Bosses are. The Bosses Toughness are HP and therefore not refilled at the end of a turn. Once the Final Boss dies, the Raid Members win. If they all are eliminated from play before the Final Boss dies, the Dungeon Master wins.

 

Very simplified of course.


"War is deception, a game best played... from the Shadows."

 


#6
Guest_SupremeKrenko_*

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Are bosses classified as players or creatures? Or would you need burn spells that target explicitly bosses?



#7
Deathdwarf

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They can be targeted by spells targeting creatures, but creatures cannot be targeted/affected by effects affecting bosses. Those are the Encounters, which I have no examples of.


"War is deception, a game best played... from the Shadows."

 


#8
Guest_SupremeKrenko_*

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Now that I'm through your ruleset, I'm like wuaaaat! This is great! Especially when considering, that these rules do not restrict the raid to be oriented around the Warcraft universe.

I guess we MAY need an additional sub-forum for custom game mode discussion^^

 

It's a bit confusing, that the Dungeonmaster-Position switches between players, since the different Bosses may require different decks to benefit them; I don't think, that five players each come with a fvckton of different decks just in case they come to play that one random boss.

 

MAYBE it would be a good solution to give each boss a defined size for the deck the DM is allowed to use.

So things could go like this: Each player takes a pool of his own cards with him (preferably with all colors), that he can spontaneously combine into various decks.

For example, in case of Lord Marrowgar, there could be something printed on him like "30 Cards, Black, optional also blue.", so the DM would search his pool for cards of the valid colors.

The fun part about this would be, that (since the next boss is already revealed) the next DM can already think about his deck while still raiding.

 

You should also REALLY think about changing Valithria; "Proliferate" keeps her counters up all the time.

Also, since players can target her like a creature under their control, they can just sacrifice her without even paying mana. Better add "Bosses can not be sacrificed for or by spells and abilities".

I don't remember right now: Do the rules protect bosses from explicit "destruction"? 

Seems like a big weakpoint to have the VoN for {b}{b} to get Arthas down.

 

Love what you're doing with this raid theme^^



#9
Deathdwarf

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It's a bit confusing, that the Dungeonmaster-Position switches between players, since the different Bosses may require different decks to benefit them; I don't think, that five players each come with a fvckton of different decks just in case they come to play that one random boss.

 

This is for Tournament regards. Of course for fun you could play with only one DM all the time, but in a tournament all players would have to show off their skills with the Bosses.

 

MAYBE it would be a good solution to give each boss a defined size for the deck the DM is allowed to use.

So things could go like this: Each player takes a pool of his own cards with him (preferably with all colors), that he can spontaneously combine into various decks.

For example, in case of Lord Marrowgar, there could be something printed on him like "30 Cards, Black, optional also blue.", so the DM would search his pool for cards of the valid colors.

The fun part about this would be, that (since the next boss is already revealed) the next DM can already think about his deck while still raiding.

 

It is about the fun of MtG: Build your deck (as DM and as Raider it should be different of course) and then take those cards into their Boss Pile. Then take up Boss 1 and you are ready to good. Simple and fast to get in.

 

You should also REALLY think about changing Valithria; "Proliferate" keeps her counters up all the time.

Also, since players can target her like a creature under their control, they can just sacrifice her without even paying mana. Better add "Bosses can not be sacrificed for or by spells and abilities".

I don't remember right now: Do the rules protect bosses from explicit "destruction"? 

Seems like a big weakpoint to have the VoN for {b}{b} to get Arthas down.

 

Yea, thats freeking right! I will work on that next. Bosses of course cannot be destroyed because it is supposed to be an epic boss fight.

 

To Valithria: It clearly states that it does not count as creature under any player's control.

 

 

Love what you're doing with this raid theme^^

 

Thank you! I am working on the next raid, improved by your tips of course ^.^


"War is deception, a game best played... from the Shadows."

 


#10
Deathdwarf

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I decided to add Rule 3.4 like this:
 

"3-4: If bosses feature counters of any kind, these cannot be altered by DM and RM in any way other than the way stated on the boss card."

 

That is because Sindragosa features counters as well that later buff the following boss, which could potentionally be pretty devastating.

 

 

 

Also added a rule explaining the boss number suffixes like 4-1 and 4-2.

 

"3-1-1-1: Two Bosses with the same number with a different number suffix have to be faced AT THE SAME TIME. Once BOTH bosses are defeated, the next boss fight goes off."


"War is deception, a game best played... from the Shadows."

 





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