Hey guys, I am creating a set for Magic based off of some of my unpublished fan-lore. It is based on the continent of Regaria.
Regaria is split into eight provinces:
Havenya, a empire-like society. It is often considered the 'upper-class' civilization. Oftentimes the other provinces look at Havenites as 'yuppy' or 'stuffy.' Havenya focuses heavily on commerce and business, law, religion, and trade. It is ruled by the Führer Prosium, a Queen who believes heavily in education, advancement and progress, and the prosperity of the common man. As a result of her faith in knowledge and scholarship, Prosium and Havenya work closely with Gaela and the province of Llandos.
Llandos, a libertarian society focused heavily on scholarship. Llandos is famous for having the best schools in Arcana, Religion, Science, Engineering, Alchemy and Medicine, Architecture and Literature. The people of Llandos are often very introspective and value knowledge above all else. Many are Atheists, but the majority have deep spiritual bonds, and huge churches honoring a variety of deities surround the land. Many foreigners travel to Llandos to become wiser, and thus the city is dubbed "The World's Library." Gaela, the province's Princess, has a strong alliance with Prosium and the land of Havenya.
Yralqin, the land that is both the smallest and the deepest south. Yralqin, once the focal point of Alchemy and home of the druids, has become a swamp-like wasteland in the last few centuries. The Battle of Yaw, also known as the Yralqin-Hurk War, left the province in ruins. The Hurk, who live just a few hundred miles north of Yralqin, live a very barbaric and adventurous lifestyle very different from that of Yralqin, Llandos and the like. As a result, they often would adventure into Yralqin territory and affect various aspects of Yralqinese culture, such as walking on sacred burial grounds or making a fire out of wood from holy trees. The conflict over the decades exploded into a full-out war. Eventually, the Hurk were defeated and retreated back to their home where they have lived in peace with their neighbors since. However, the damage to Yralqin had already been done. What was once a great city, became a swamp. Yralqin in the past hundred years or so, has indeed begun to rebuild itself under the leadership of Daedra. And while the alchemic and devine influences of Yralqin culture's past still presides, Yralqin has changed. Voodoo, poison-making, and churches for Dark Gods have arisen. While seemingly peaceful, Daedra is a self-pronounced "Shadow Queen," and many of Yralqin's original inhabitants have left. Very few attempt to collaborate with Daedra's Yralqin unless absolutely necessary.
Hurk, are a tribe of barbarian-like warriors. They have a very socialist-like lifestyle, having very little governmental influence. Acting as a 'brotherhood,' the Hurks rely heavily on combining forces to achieve their ends. That being said, they are a very prideful group of people, and often shun others. Besides actual military conflict with the Yralqins to the south, the Hurks also do not get along very well with Havenites or Llandians, though they seem to have strong, friendly connections with those from Foreneir to the west. Overall, the Hurks are a strong, brave people who will never back down from any challenge.
Foreneir, is a land of natural forests, plains and wildlife. They refer to their ruler, Felicity, as their mother. Forens do not have any enemies and rarely make them; however, they will not tolerate the expansion of civilizations or cities, as they believe nature should be left how it was originally intended. As a result, some conflicts have arisen between Foreneir and Havenya, though nothing has erupted past arguments. Forens consider one another as family members, and live in peace with each other and the forest. Crime and other social conflicts between the Foreneir people themselves is virtually non-existent. While their pacifism and lack of technology may make them vulnerable to military action, the Foreneir people have a connection to their home and to each other that no other province can boast; and that is a force to be reckoned with.
Goldwyn, Sha'ya D'mik, and Dorn.
Description coming soon!
Here are some of the cards I've made. These are the five Planeswalkers, or leaders of, the main five provinces. I plan to edit them in Photoshop to add loyalty counters and such at a later date. Please feel free to ask questions, comments, or suggestions both on the lore and the card design. Thanks!
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