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First Set Beta: Naruto


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#1
PhillyCheesecake

PhillyCheesecake

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So I've made my first set of cards. I am slightly hesitant posting them here, because I am trying to make them as balanced as possible, but I still need help completely perfecting them, and before they are perfected, I will probably continue to post them here. This set is pretty much all Naruto, except I introduced a new mechanic, which is just firebreathing for every color. Blue is surge, black is curse, white is blessing, and green is energy. I made enchantment cards to demonstrate this. But all the rest (except like one or two) are just character creatures. I took the art from the internet, but everything else is original. I tried to make their abilities as flavorful as possible, while still being realistic. I appreciate any advice or criticism you might have on these. If these get good feedback, and I enjoy where the set is going, I'll continue to make more. So here they are:

 

http://imgur.com/7YZ8Y9q

 

http://imgur.com/ROZL3HV

 

http://imgur.com/5gkL6W9

 

http://imgur.com/eMLpfYu

 

http://imgur.com/Iy3bbJK

 

http://imgur.com/iRivDA2

 

http://imgur.com/IjiLNHO

 

http://imgur.com/DawAJ7w

 

http://imgur.com/7bEeJhK

 

http://imgur.com/On2Sh9s

 

http://imgur.com/wnkVBTx

 

http://imgur.com/ThAk24B

 

http://imgur.com/TbmcWbJ

 

http://imgur.com/86ppxFH

 

http://imgur.com/O1QqlaV

 

http://imgur.com/tyNaOtN

 

http://imgur.com/JOODZbs

 

http://imgur.com/juHXh0K

 

http://imgur.com/srDQGDA

 

http://imgur.com/4HJA0CX

 

And I know there are still some technical errors, and I will fix those eventually, but right now I just need feedback on the actual balance of the cards. Anyway, have fun looking :)

 



#2
Raitaki

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Ookay, let's tackle this a bit:

 

+ Okaaay, I know you told us to ignore technical stuff for now, but giving everything an ability name both hogs precious card space and adds nothing to the card's functionality. Maaybe you should only give names to abilities that you reuse repeatedly, like how Wizard treats keyword abilities? Note that cards that refer to other card groups usually refer to them by type, not by name, otherwise you'd have to specifically state "a creature which has 'Naruto' in its name" or something like that.

+ MTG creatures should not be so heavy on activated abilities. That both either makes your creatures overpowered or forces you to make them very expensive to balance it out, and makes any deck constructed out of your cards veeery dependent on the creatures. You should move the majority of the abilities into other card types like sorceries, instants and enchantments, and tone down a good portion of the cards so that the player will have cheap cards to play early game.

+ Naruto Uzumaki: Both quite slow and quite overpowered. You might want to tone down Shadow Clones so it's cheaper but produces fewer tokens, and also revamp Rasengan heavily because the ability to pretty much shut down all creatures for 3 mana after 3 turns of set-up is very overpowered, especially late game if both you and the opponent run decks that can build huge armies while waiting for a chance to crush the other.

+ Kiba and Akamaru: This...doesn't quite work with MTG mechanics. Either sacrifice them both and replace them with a 7/5 trample creature token, or make one equip to the other as an Aura or something like that and give appropriate bonuses.

+ Shikamaru: Needs to be reworded. Right now he doesn't tap when he uses the ability, and "stays tapped" is a very vague phrase that doesn't really clarify what loopholes, if any, by which a player can untap him AND keep the taken creature. Releasing the creature shouldn't give you mana. Also, Shikamaru has no mana cost or P/T :S

+ Kisame: Overpowered. I'd lower his P/T a bit, maybe to like 3/4 or 2/5, since Surge can give him a lot of power. As for the second ability, although it costs more than most destruction abilities, it can give you a lot of mana, and colored mana no less, so I'd say you toss that out completely. Also, Kisame is horribly un-blue.

+ Neji: Don't put unblockable and scry 3 on combat on the same creature. Or at least make it really expensive/weak.

+ Rock Lee: 4/4 vigilance on a 4-cost is a bit much. Vigilance also doesn't fit on those colors at all.

+ Deidara: Uh, no. As soon as you have something that lets you kill of the tokens at will he becomes a very resilient death machine. Complete rework please.

+ Hidan: I assume you mean +1/+0 counters. Indestructible, deathtouch and counters per combat on the same creature is a very powerful combination to be on the same card. Needs big nerf.

+ Kotoamatsukami: The life switch is strong, the 5 damage follow-up is brutal. Making it not counter-able is even worse. However, you also kind of forced players to either make a deck around this card, or not use it at all, due to the somewhat niche effect and a whooping 6 colored cost between 2 colors.

+ Absorb: Haha, no. If it's only either counter OR prevent damage, AND only do that for one spell/one source of damage/one combat unless kicked, then it's okay, otherwise don't.

+ Kakashi: Read: I play this Into The Maws of Hell, and my opponent explodes! Should 1) read "target ELIGIBLE creature or player" so you can't redirect certain creature-exploding things on players, and 2) not have double strike. Double strike is usually reserved for low-power creatures who most likely can't really do anything else.

 

+ You have too many expensive cards and abilities. Tone some of them down. The P/T of your creatures is generally also quite high already for even ability-less creatures, to say nothing of creatures with powerful abilities.

+ Any spammable ability that gives +1/+whatever is quite strong, and VERY strong if it only costs 1 mana. You should only give out these abilities very sparingly to mostly weak creatures, and you shouldn't let players put those on anything they want to without a reasonably high cost. Also, blue and black are unlikely to be able to make good use of it.



#3
Guest_SupremeKrenko_*

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Since the problems were already addressed, I've not much to say here.

It's really confusing to have Shikamaru black, only because his abilities interact with shadows while Kisame is blue for his water-stuff; You should switch their colors.

 

Maybe something about the few cards that have no real naruto-background?

Curse is funny since it basically turns your creature into a shade, maybe you can also add, that the enchanted creature actually IS a shade in addition to its other types

But please don't put too much emphasis on cards like this; It's something we always see in the actual MtG and believe me when I tell you this: It's boring.

Of all the creatures, enchantments and equipments with "{r}: +1/+1 until end of turn" only a handful are actually worth playing, while the rest ends up for 2cent a Playset.



#4
PhillyCheesecake

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Thank you for your feedback, guys. As I've said, I'm still relatively new to magic, and having people give feedback on the cards helps a lot. I will redo this set, and post the improved cards here sometime in the next couple of days. I've also decided to cut out some of the cards that are too hard to balance without losing all their flavor. I'll probably add some new ones, too. I assume that if I want this to be a full (maybe even playable in theory) set, I need to add some basic, low power stuff.



#5
PhillyCheesecake

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Okay, here's the new cards. I cut out most of them, and I still haven't made any new ones, but I will soon. 

 

 

http://imgur.com/Ygby1k7

 

http://imgur.com/HuQRLJI

 

http://imgur.com/QUp1y4r

 

http://imgur.com/P61LLPB

 

http://imgur.com/MbyEy0p

 

http://imgur.com/Y0UUqX5

 

http://imgur.com/4c0yUaP

 

http://imgur.com/H5wM69z

 

http://imgur.com/gP4b96N

 

Okay, lets go through them this time, to explain some things. 

Kakashi - I took out the sharingan, but I couldn't get rid of double strike, so I made it activated. Good cost for it, though?

Kotoamatsukami - Now i'm not sure if it costs enough.

Itachi - I imagine this as pretty powerful, but only against creatures that have equal or more power than they have toughness.    But I can see how you could combine the two powers to make a deadly combo. The first one was actually supposed to be kind of a 'get rid of the weenies' kind of thing, but oh well.

Kisame - I know you said he should be black, so I made him black, and I don't know how much you know about the show, but he basically just uses water for stuff in the show, so i kept the surge, and I gave him a clone ability, which I plan to have on other stuff in the future, which is why I kept the name.

Naruto - should the clones maybe be more powerful? I figure it still might be too good, actually, just because late game you can really pump out the creatures.

Senjutsu Naruto - I nerfed his ability, but I think I still might want to make it tap him too. I also gave him another named ability: summoning, which is a common thing people can do in Naruto. Kakashi also has this, and lots of people in the future will too.

Shikamaru - Makes a lot more sense now that he's blue. I debated giving him the ability to sacrifice the permanent, but didn't go through with it. Still undercosted?

Neji - I want the scry badly, because of his Byakugan, but maybe I'll put that on Hinata when I make her....

Lee - I imagine this as a hilarious thing to do to kill whatever super aggressive thing they already put out, just by flashing it in.

 

Anyway, I'd love more feedback, I really appreciate it when you help me with this stuff. I will start making more basic stuff ASAP but i'll wait for feedback on this before I start piling on more stuff. Have fun looking :)






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