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#21
ginirokitsune

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egrystal  cmc {7}

haste, reach, lifelink

as an additional cost to cast this sacrifice

two creatures with shaddoll in their name

discard a creature: counter target spell,

activate this ability only once per turn.

When this creature dies return a non creature

spell with saddoll in its name to your hand from

your graveyard.

                                                           7/7



#22
Nightmare Stomper

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Ah I must say "with Shaddoll in its name" because there's no archetype system, right?

 

Could I Write "At the start of the duel, exile El Shaddoll x" so that the banished cards are like an extra deck?



#23
Nightmare Stomper

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Before-final errata! 



#24
Nightmare Stomper

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Final Errata - 



#25
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Two suggestions:

 

1) Why don't you just give them the type Shadoll? Or find a type that represents them best? In MtG you don't have archetypes, but you do have Tribals that interact with their respective creature types (see my profile pic? That's the KING of all tribals, m***f***g Krenko. He rocks! Google it!)

What are Shadolls anyway? Is it a pun, like SHAdow DOLLs? If so, you might consider to make them Artifact Creatures.

 

2) You should tweak the costs. Most of those cards have reasonable casting cost (a little too low on "Curse of the Shadow Prison" and definitely too high on "El Shadoll Midrash"), but I still miss one of the more important rules beginners have to be taught: Grey numbers are GOOD. MtG is all about finding your way of working with the different tools each color gives you. There are cards that completely fix their mana cost, but most of the time, this only restrains the versatility of a card. If you'd change "Shadoll Lizard", for example, from {b}{b}{b}{b} to {2}{b}{b}, you'd allow people to use them in basically ANY color combination with black, instead of mono-black as only option.

 

Anyway, I'm astounded by the sheer effort you already put into working yourself into the MtG rules and these cards in particular.

We might have to look deeper into color characteristics, next time, but for now, I just congratulate you for this set.



#26
ginirokitsune

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krenko is the mother like the ants queen cant help but sh*t goblins



#27
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Like holy shit he can! This shit gets crazy once people don't realize the full extend! One guy once stalled me with a Stormtide Leviathan until I went from using actual tokens to using a simple piece of paper with an onslaught of numbers scribbled on it. Kitchen Table - Where things you would never try in competetive just go overboard and ruin everyones day!



#28
ginirokitsune

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krenco edh = 5000 goblins (table walks away



#29
Nightmare Stomper

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Thanks; I went to my card store today and chatted with some of my friends who work there and I've finished this set. Post soon

#30
Nightmare Stomper

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Here.



#31
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Wonderful, there is progress everywhere!

First question: Do you use Magic Set Editor? I'd recommend it. It has very nice sizecropping for the text, and gives you all borders (even picks the right one automatically).

Also I'd recommend some changes with the creature types: Put the Shadoll type in front of all other types, it's the dominant type of this tribal, just looks better and makes more sense.

 

The El Shadoll-people are more of a problem. Usually you don't have two worded creature types, so you would end up creating the type "El", whi would be weird. But what about this:

Correct me if I'm wrong, but the "El Shadoll" are like the big commanding dudes, right? Do all "El Shadoll" have own NAMES? Because if so, all of them are Legendary, so instead of adding "El Shadoll" you can just make them Shadoll [what ever the pffrrz you want] and instead change texts that search for "El Shadoll" to searching for "Legendary Shadoll".

For example, "Shadoll Fusion" would be more like this:

 

As an additional cost to cast this spell, sacrifice two Shadoll creatures.

Search your hand and/or your library for a legendary Shadoll creature and put it onto the battlefield under your control.

 

Sooo... let's look at the DETAILS! (Please keep in mind, that those are only suggestions. Most of them competent, but still only suggestions; This is YOUR adaptation of this YGO archetype, so you are the one making the decisions.)

 

1) El Shadoll Midrash

Is extremely overprized. I would reduce it's cost to {7}, maybe {8}. Problem here is, that it is very easy to kill of, once you have a regular flyer with at least 2/2 (which are VERY common) or some mass damage (also very common). Other than that, you might want to make its text flow more... flowing? Screw that, but you could write "Players can't play more than one creature each turn."

 

2) Curse of the Shadow Prison

Is a little bit too cheap. I'd recommend changing it into {3}{b}{b}.

Also, I KNOW that you are primarely focusing on porting the effects from YGO, whith out cutting them to much, but you'll need a lot of tweaking to make this one work... If you keep it this way, you should increase its ability cost to something around {3}{b}. It's everything but difficult to get those counters on it. Also, you could call them Charge Counters, instead of just counters; Doesn't change much, it's just about the flavor, you know^^?

But what you could ALSO do, is shifting it into something more similar to this:

"Whenever a Shadoll creatur dies, creatures your opponents control gain -1/-0 until end of turn." This way you could use it effectively, without spending too much mana.

 

3) El Shaddoll Egrystal (I just realized that there is a second D in there :/)

First of all: Reach. No. It works in the flavor of some green cards, but most of the time, it is both useless and not very interesting. Just give it Flying.

Since its ability is basically free (especially since the overall Shaddoll set is black, giving it some sweet GY-Synergy) you should add "Use this ability only once per turn."

I actually like the idea, that you don't have to tap it and hope you keep it that way. Also, you might want to turn this one down to {7}, too

 

4) El Shaddoll Fusion

Not to much to mention here (tweaked text somewhere up there), but what exactly is the difference between the two cards? What does the "El" do?

 

5) El Shaddoll Nephilim

I REALLY like this one. Once again, the Reach-dilemma, and you might change its cost to {8}.

 

6) El Shaddoll Sheknigiri or whatever his name is... damn I'm hungry...

This one is broken as fuck. A reasonable cost would be {8}, maybe {9}, and you might consider the afforementioned limitation of "Use this ability only once per turn.".

 

7) Facing the Shadows

For two mana, this one is nutz. My suggestion: Make it {2}{b}{b} and hide the fetching within an additional "cost" (if you didn't realize it already, this is a thing with black: It's like "my spells are stronger than their manacost allows but I DO have to sacrifice something" but in the end, they even profitate from their "sacrifice". GOD I LOVE PLAYING BLACK).

 

8) Shaddoll Beast

Make it {4}{b}{b} to leave it more room to be played out of mono-black. Don't need all these instances of "once per turn"; It taps already for its first ability and once it dies, it basically counts as another object, so at this point it's irrelevant (some wibbly wobbly rule stuff).

 

9) Shaddoll Dragon

Why no Flying? Also {3}{b} would be reasonable. Other than that, same as with Shaddoll Beast.

 

10) Shaddoll Falcon

Its first ability needs no tap; You can't tap within your graveyard (yet...)

 

11) Shaddoll Hedgehog

"Once per turn", just as with Shaddoll Beast, unnecessary.

 

12) Shaddoll Hound

Optjawsbu, which stands shot for " 'Once per turn', just as with Shaddoll Beast, unnecessary." Maybe make it a {1}{b}{b}

 

13) Shaddoll Llizard

Optjawsbu, as well as making it a {2}{b}{b}

 

14) Shaddoll Source

Actually works kind of well...

 

15) Shaddoll Roots

You can just write it out as:

Put a 1/4 black Shaddoll Plant Wizard creature token onto the battlefield under your control.

It has "When this creature dies add {b} to your mana pool. [ETC]"

 

Seriously? Shaddoll Plant Wizard?!

Anyway, keep it rolling, good luck, and have a nice day.



#32
Nightmare Stomper

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I DO USE MSE! Thanks for all your work, your continual support will allow me to print a non-broken and lore friendly archetype, along with their story of how they ended up in the magic world. I'm thinking of relating it to damnation being used where creepy doll was, and that causing some big crazy dimesion-tear.

 

 

 

El Shaddoll fusion is an instant that you can use during your battle phase to bring out a monster and swing for game. But that doesn't work because summoning sickness.

 

Shaddoll Falcon summons while it's on the field from the graveyard :P free +1.



#33
ginirokitsune

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if you give an el haste then its possible to endgame

or add to fusion --> that creature gains haste until end of turn.



#34
Nightmare Stomper

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Yeah, that could be good. I suppose. Here's another erratum. 






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