Rise of the Dragons set
Posted 29 September 2014 - 12:07 PM
Use the R&D section. That one is about balanced realistic card design.
Be careful with the color pie alignment; Dragons are HUGE, so green is always a nice fit to multicolored dragons, except for the fact that green is as anti-flying as it gets.
make some dragon-cult people, instead of too many small dragons, so people can effectively play a dragon tribal, that does not suffer flavorwise; Cheap or small dragon cards are tricky to pull off.
Also put thoughts into other factions you want to include and always try to keep it fresh and interesting; Play around with existing archetypes, like red elves instead of green etc.
Maybe you could start by thinking about some lore, before designing the cards?
Posted 02 October 2014 - 08:48 AM
You are always going over the top. How about something less... colossal? How about just making it a land with bonus effect? Maybe instead of influenceing only blue dragons, it could work for all dragons, but in a way that adds more blue to them, like giving them a blue mechanic (which is kind of complicated, since all dragons have flying).
How about, since cliffs at the seashore can be used as a hideout both to lunge at your prey or keep yourself save, it could give Flash or Hexproof, like
Land - Island
Dragonwing Cliff enters the battlefield tapped.
Dragon creatures and tribal sorceries you control have flash."
Posted 02 October 2014 - 09:02 AM
Same goes for your Slayer (which is no legitimite type btw, just make him a Human Knight, a Human Cleric or something, maybe Soldier or Warrior).
Lesser his cost and take his abilities down; Be more fluent and elegant.
Since his main theme is protection, maybe you could make it like this (for example)
When [Bobtheswordsmanwhateverhescalled] enters the battlefield, choose two creature types.
[Bobtheswordsmanwhateverhescalled] has protection from the chosen creature types. Creatures of the chosen creature types have -1/-0"
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