Jump to content


Flame Burst (AKA what Fiery Impulse should've been)

- - - - -

  • Please log in to reply
1 reply to this topic




  • Members
  • PipPip
  • 167 posts



Flame Burst



Flame Burst deals 2 damage to target creature or player.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Flame Burst deals 3 damage to that creature or player instead.


When I first saw Fiery Impulse, I was impressed... until I realized it hit only creatures. If it also hit players, it'd be too good and be outright superior mixture of Shock and Lightning Bolt.


But I've noticed how Sorcery and Instant drastically affect a card's tier. The tight clamping of when in the turn it can activate makes the difference between "constructed playable" and "limited filler". So what if this card can be either Shock or Bolt, but locked at sorcery speed?


As a burn player, I definitely won't mind sorcery speed bolts. What do you all, who don't exactly play that archetype, think?




  • Members
  • PipPip
  • 307 posts
  • Locationmanchester
As a person who has had experience both playing and playing against burn I find this card to fit a niche quite nicely. Still fiery impulse is a nice card for turn one instant removal. Not quite a shock or lightning bolt but what is nowadays. Overall nice card.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

MTG Card Maker is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. MTG Card Maker may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERINGĀ® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. MTG Card Maker Ā© 2013