There we go!
Here again with some cards
Posted 21 September 2015 - 10:50 AM
Flying, first strike, haste
You can't gain life.
Whenever a creature you control deals combat damage to a player, you lose that much life.
Relentless Demon is definitely designed for a ridiculous fast aggro playstyle. But as long as you're ahead in life, this card's drawback feels nearly nonexistent unless your opponent is also trying to race you. And in the counter-race scenario, you're bound to lose from you also clocking yourself, or needing to shift to the defensive.
The drawback is too divisive. I would consider changing the downside entirely, while also keeping the mana cost and P/T in mind.
Pit Spider is a pretty cool sac outlet. With a load of token-spawners or recurring sac fodder, it can see some sick combos in EDH while slipping through Split Second half the time. It's so good I'm willing to overlook how it doesn't have reach - it won't need it.
AttackingWhenever a creature attacks, it doesn't untap during theirits controller's next untap setstep unless a playerits controller sacrifices a creature.
Cleaning things up a bit on Leviathan Blockade. Under most circumstances, the controller of the creature will almost always be the one saccing things to be able to get their creatures to untap.
Kinda strange for Drake of Far Beyond to have a temporary Mind Control effect - I thought that's usually Red's thing. When we consider that it has a time limit and a power restriction, I'm certain you can safely change the mana cost to 3UU. Bear in mind that the kind of damage it needs to do isn't specified - give it a pinging ability and you can snatch creatures without needing to even think about attacking.
Posted 21 September 2015 - 11:05 AM
I was thinking the same thing about the demon the reason i posted it was to get solution.
Thanks for the wording on leviathan blockade.
And for the drake i made the effect to fit with the art that this drake steal a creature when it goes on a hunt.
Thanks for the overall review i will made the change.
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