Okay Okay Okay. A few things.
1. Conqueror's Camp
Its amazing, its balanced and its good really good. not a spot on it, 10/10 sir.
2. Deep Hollows
It will not be played in mill its to slow, but that said it will be played in almost anything else that got the colors, its wonderfull at burning away combos and sending them to a early grave
3. Greatwood Forest.
This might be the weakest of the lands, you might want to change that, if you make it create more it will generate to manny blockers, yet as it is not it will hardly se use due to the requirement.
4. Kortisain Ballroom.
I play that, amazing for hellbend and even more for burn.. you top a land well lets try again. 10/10 massive potential.
5. Shrine of Dominant.
Wonderfull little thing for control, and balanced at the fact that it lets you keep your control if you got it but if you lost it, you will not be saved cause of the requirement.