I'm currently developing a set, and all my past set projects have been a bit disorganized in the fact that I wind up using like 150 keywords, from the most ancient sets of magic. This is not an inherently bad feature, but it simply makes it a lot harder to play the set, and I've come to accept that maybe everyone shouldn't have to read all their cards three times in a draft.
So in this set, I'm going to try and make it a much more organized chain of what's in the set. I'm still going to have more than a usual number of keywords, but I'm going to try and make these as smooth and non-confusing as possible. That being said, here's the three keywords I've been working on:
For mainly the purpose of Samurai:
Commemorate- As long as this card is in your graveyard, {effect}
For mainly the purpose of Ninjas:
Null- As long as this creature has not dealt damage to a player this turn, this creature cannot be the target of spells or abilities you don't control.
For the purpose of Knights:
Zeal- Whenever you would be dealt damage by a source, you may have that damage be dealt to this creature instead. This ability can only be triggered once each turn.
What I need from you guys:
Do you have any thoughts on how well these keywords fit the tribes listed? Are these worded clearly?
And lastly, I've been trying to think of a new keyword for the Rogue tribe, but I can't think of anything.