Here again with new cards (i dont know what to write here expect that line im so sorry)

Brightsteel Angel Mindless Horseman and many more!
#1
Posted 29 January 2016 - 11:37 PM

#2
Posted 01 March 2016 - 09:15 PM

So, about Submerge, does the Submerge state last indefinitely akin to Tromokratis, or does it completely stop once the creature engages in combat, and the player has to pay the Submerge cost again to re-establish it?
#3
Posted 01 March 2016 - 09:48 PM

#4
Posted 03 July 2016 - 09:33 PM

In regards to Intrepid Acrobatics, there's an issue with targeting: You can't sacrifice creatures you don't control. So you need to change it to either:
*{1}: Target attacking creature you control gains flying until the end of the turn. Flip a coin. If you lose the flip, sacrifice that creature at the end of the battle step.
*{1}: Target attacking creature gains flying until the end of the turn. Flip a coin. If you lose the flip, that creature's controller sacrifices that creature at the end of the battle step.
In the case of the second errata, this allows the player to cheese out a situation to automatically get a creature away, regardless of indestructibility or other effects/flavor that would make this impossible.
Also, how does Elongate work? Is the attacking creature removed form combat like on some of your other cards? Or not? If so, then trample and Elongate would not work together.
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