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Some of my cards so far.

- - - - - austyn my cards so far some of

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#1
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Cards.

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#2
Guest_Exmortis_*

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"Cards."

The elegance of this one word amazes me. No seriously: "Some" cards? That's a ton of cards!

I'll look over them...



#3
DragonWolf

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Ha! Slithereens, nice. In regard to the creature types, MtG cards aren't usually typed after their names.

Also, several of the creatures seem lopsided. Several of the commons, like Rising Ice Recruit, are way too powerful for that rarity. A 3/2 with double strike for only 3 mana should be an uncommon at VERY least, seems more rare material to me. There are a lot of commons like that, who have a combination of sturdy stats, good abilities, and low costs that are a bit too powerful on their own. I'd suggest increasing the costs on these, or maybe lowering their power and toughness.

On the other hand, something like Silverwood Titan isn't nearly as powerful as some actual Rares. It's strong, but it has a rather weak effect, seems like it would be uncommon instead. Sandclaw Marauder is perfect placement for its rarity.

Lastly is just some syntax. For Tidal Wyrm, you don't have to put mana after the symbols of the mana you gain, just the symbols themselves. For Garden Wonderer, specify when you gain the mana. And it seems you changed the names of some of the cards but not their names within their effects, so you may want to look at that.

Overall, this is amazing. It's clear you put a lot of effort into these, and I can't wait to see what else you'll make. Soldier on dude!



#4
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I'm amazed by the massive amount of card you made, but I'm also surprised that they are actually setting relatively high standards (at least for firsttimers).

Only a few things to actually criticize:

- You have to be more general with the creaturetypes. Instead of Widow just make it Spider, instead of Panther make it a cat (Spearwoman is especially interesting as a creaturetype, better make it a soldier).

Especially the Infiltrator is actually more of a scout. Also you are missing on the race creature types, like Human, Elf etc.

- Many of your cards ARE fun, but not really in sync with their color. Best example is Tundra Striker (I'd make it a Beast btw) which has three mechanics that are not blue at all. Not to say that you can't make blue cards with Haste and first strike, but it has to be done clever to avoid confusion/destroyed flavor.

- Speaking of flavor: There is hardly any flavor text. That's kind of sad, since it's usually the easiest and most efficient way to give your cards some cool touch/story/wit/joke- It's called FLAVOR! Embrace it!

- The down left part is reserved for thew artist's name. I beg you to use that way, instead of putting your username there. You could argue that you can use that space however you want, but please... just don't. Don't, yes?

 

My advice: Try to make fewer cards but with more time and energy put into them for the next time. Think beforehand WHAT the cards should center around and HOW the gameplay should feel.

Also try to actually design your cards aligned to the color pie. Keep it on!



#5
Phase

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Tidal Spirit seems white, maybe make it's ability {t}; Choose one-gain one life or exile Peacekeeper Mage (new name I developed) and gain 5 life.  And make it 0/3.  Like the dino-riders, keep it up!







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