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Helping to Balance a General

- - - - - EDH Commander General Creature Legendary

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#1
EDH

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So I spent quite a bit of time designing my own commander, even coming up with properties like a watermark. I got permission to use it in my playgroup, but all of a sudden I came up with a combo that breaks the general in half. Here's the Commander I came up with:

 

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It's designed to be used as either a "group-hug" deck (E.g, exile something that lets each player draw two cards), or a troll deck (E.g exile "One with Nothing"). Either way, it's a versatile card. 

 

The problem comes from the cards in the "Pact" cycle. Things like "Pact of Negation" are CMC zero, so they cost no mana, but if you don't pay a cost (E.g {3}{U}{U}) at your upkeep, you lose the game. So, all I have to do is exile this from my hand and at their upkeep if they aren't a blue player, they lose the game. I thought about adding "Cards with converted mana cost zero cannot be cast this way". I had also kicked around the idea of "Exile a permanent with converted mana cost X", however that doesn't let me play a lot of "group hug" instants/sorceries. Can anyone think of a more elegant solution?



#2
Lolilord

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I would say the easiest and simplest way would be: Each player MAY cast a copy of the card.



#3
EDH

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I suppose this would work in a group hug circumstance, but if you're the troll in the group (Like me), things like "Grid Monitor" and "One with Nothing" become pretty pointless. 



#4
Lolilord

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Right.........hm........ I am stumped. I would probably just go with what you said about no converted mana cost 0, but an easy solution, seeing as how its just you and a local community, would be: Don't use the pacts. lol



#5
Zanbaku

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I'd just make it require you to exile a card with CMC 1 or more, just to stop pacts. You could make it 2 if you wanted to nerf it a little, if it becomes a bit too good.







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