This thread has gone a LOT further than i expected. So instead of posting the actual cards ive decided that ill post the ability, cost, and name in the text box because im also lazy and dont want to look around for a solution. Also i realize im shit with writing cards the way they should but whatever. Bare in mind these cards are ideas, not the deck itself because the spread is chaotic, anyways here goes:
Ancient Samurai Skull (4)
Artifact - Equipment
(2) Equip to any Samurai creatre,
that creature gains +1/+1 and Deathtouch.
This creature gains protection from white,
but cannot block black creatures.
Old Samurai Sword (3)(1r)
Artifact - Equipment
(3) Equip to target creature you control.
That creatyre gets -1/-1, Double Strike,
Lifelink and Haste
Chain Samurai (4)(1r)
Creature - Samurai
Soulbound, A creature who is
soulbound to Chain Samurai
can attack twice but cannot block
Ghost of Samurai (3)(2r)
Enchatment
Enchant target creature. When that
creature is killed, pay (2r) to
enchant the creature that killed it.
Any creature enchanted with Ghost
of Samurai gets -2/-2. If you do not pay
the cost, destroy this card and lose
four life.
Hidden Hat (4)
Artifact - Equipment
(4) Equip only to a Samurai
Creature. This Samurai cannot
be blocked and is hexproof
(spin off of whispersilk cloak)
Mounted Samurai (3)(2r)
Creature - Samurai
Haste, First Strike
(t) Target Samurai Creature gains +1/+1
Samurai Archer (2)(2r)
Creature - Samurai
(t)(1r) Have this creature deal half it's
power in damage to target creature
your opponent controls
(t)(2) Destroy target Creature,
Samurai Archer is also destroyed.
Ancient Samurai Armor (4)
Artifact - Equipment
(3) Equip target Creature. That
creature is indestructible.
Samurai City
Land - City
(t) add (2r) to your mana pool
Samurai Dopplegagner (3)(2r)
Instant
Play when your opponent declares an
attack. Target one Samurai creature you
control, this card becomes a mirror
image of that creature until the end of
turn. If this card is destroyed in battle,
your opponent takes three damage
Samurai Focus (2)(1r)
Enchantment
Enchant target creature. That
creature gains Double Strike and can
block two creatures.
Samurai Speed (1)(1r)
Enchantment
Enchant target creature. That
creature gains First Strie and can
block two creatures.
Samurai Strength (3)(1r)
Enchantment
Enchant target creature. That
creature gains +4/+4 and can block
two creatures
Samurai Master (5)(3r)
Creature - Samurai
(8)(t) All your creatures are
indestructible the turn you activate
this ability, and gain +2/+2
Trained Samurai (2r)
Creature - Samurai
You can have up to six Trained
Samurai Creatures in your library
ok so these are all the cards i have so far, barring Jade Samurai which is the shittiest planeswalker you'll ever see. if you do want to see it ill post. I would really appreciate input on these cards and how to make them better. Thanks for your time and effort.
-COBRA